The Defenses & Traps
DEFENSES
Defend Your Village
Upgrade defenses, traps and walls to protect your village against attackers.
Cannons:-
The best offense is a good defense
Cannons are effective single-target defensive turrets great for point
defense and repelling enemy ground attacks. Upgrade your cannons to
increase their firepower, but be aware that they won’t fire while being
upgraded!
Available at Town Hall 1
Archer Tower:-
The ranged power
A trio of Archers keeps an eye on the battlefield from the Archer Tower.
They have a longer range than cannons and can even attack flying
enemies, making them an extremely effective single-target defensive
unit.
Available at Town Hall 2
Walls:-
Keep enemies out and resources in
Walls keep your village and resources safe from your enemies. They’re
the backbone of a good defense—be sure to keep upgrading them as you
level up your Town Hall.
Available at Town Hall 1
Mortar:-
Rain down splash damage with the powerful Mortar
The Mortar launches high-impact shells that chew through enemy lines
like a horde of Barbarians at an all-you-can-eat buffet. The Mortar has a
fairly long range, but also has a blind spot where it won’t attack—keep
enemy troops out of it or they’ll shut you down quick.
Available at Town Hall 3
Air Defense:-
Blow them sky-high
This defense fires rockets at flying enemies—knocking troops like
Balloons and Dragons out of the sky. They can’t attack ground troops and
are easily destroyed, so protect them with Walls and other defenses.
Available at Town Hall 4
Wizard Tower:-
The peak of Arcane Defense
Wizards top these crystalline rock towers to hurl powerful bolts of
lightning that inflict splash damage on both flying and ground troops.
Wizard Towers are particularly effective for protecting your storage's
from pesky Goblins, Minions, Archers and more.
Available at Town Hall 5
This unique defense uses super-concentrated blasts of air to repeatedly
push enemy flying units in your preferred direction. Although it doesn’t
cause any damage, it can be particularly effective for stopping air
attacks when deployed properly.
Available at Town Hall 6
Hidden Tesla:-
The shockingly effective
The Hidden Tesla shocks your enemies with deadly bolts of lightning.
Wizards trapped a storm cloud inside a collapsible tower to create this
sneaky trap. Though it spells gloom and doom for any troop unfortunate
enough to cross its path, the Hidden Tesla will zap the metal-clad
P.E.K.K.A. right off this mortal coil.
Available at Town Hall 7
Bomb Tower:-
A boom with a view
Bomb Towers bombard nearby ground troops and go up in a big BOOM when destroyed! Melee units best stand clear!
Available at Town Hall 8
X- Bow:-
Fire at will, and everyone else
The X-Bow is a massive turret that fires mystical bolts at invaders.
Load it with Elixir and watch it work automagically. Choose between
targeting ground units at long ranges and ground and air targets in a
reduced range.
Available at Town Hall 9
Inferno Tower:-
Disco
The Inferno Tower is a forbidding monolith fueled by Dark Elixir. It
fires gouts of flame hot enough to melt through the toughest armor, and
can build up to unbelievable damage on single targets or roast multiple
targets at once. Its extreme heat blocks healing effects.
Available at Town Hall 10
Eagle Artillery:-
Give ‘em shell
The Eagle Artillery has nearly unlimited range and targets tough enemies
with exploding shells. However, it won’t activate until a large amount
of troops have been deployed. Upon activation, look for the cosmic
crosshairs that target enemy forces on the battlefield. Enjoy the
fireworks!
Available at Town Hall 11
Traps
Traps and hidden defenses to defended your village. Upgrade up for more effect.
Bomb:-
Simple, direct and hard to ignore
These potent explosive traps stay out of sight until unsuspecting enemies walk on top of them. And then they explode. Boom!
Available at Town Hall 3
Spring trap:-
Flip 'em off
This springy little number will make any enemy troop fly! It doesn’t work on the P.E.K.K.A, Heroes or Golem because of their massive weight, but it’s a great way to get rid of other ground troops, especially Giants.
Available at Town Hall 4
Air Bomb:-
blows UP
The latest in the field of flying pest control, the Air Bomb is a bundle
of balloons attached to a standard-issue explosive. When triggered by
enemy air troops, this trap floats into the air and explodes.
Available at Town Hall 5
Giant Bomb:-
A bigger, better boom
What’s better than a regular Bomb? You got it—a Giant Bomb. The Hog
Riders worst enemy, these explosive traps can take out a cluster of
weaker troops like Barbarians or Archers with ease—but fast-moving units
can skirt their blast radius and render them ineffective.
Available at Town Hall 6
Seeking Air Mine:-
Own the sky
Is it a bird? Is it a plane? It doesn’t make a difference—the seeking
air mine will blow it sky-high. This trap does devastating damage to a
single air unit—with the exception of Minions and Healers.
Available at Town Hall 7
Skeleton Trap:-
Have a bone to pick?
Ambush and distract your opponents with the spooky Skeleton Trap. When
triggered, it pumps out short-lived Skeleton troops that can be
configured to pursue and distract enemy ground and air troops.
Available at Town Hall 8














Comments
Post a Comment