Troops, Heroes & Spells


Troops, Heroes & Spells

TROOPS

Meet the troops

Your very own army of misfits. Each troop has different skills and attributes—learn them all and find your favorite Army composition.

         ELIXIR TROOPS

Barbarian:-

  Serious about battle, casual about footwear

  The Barbarian will attack anything, everything and at any time—all while sporting a perfect mustache. These troops fight most effectively in large groups, swarming their opponents and razing enemy bases to the ground.

  Available at Town Hall 1

 

 

 

Archer:-

Determinedly destructive

  Archers are deadly sharpshooters that turn their enemies into walking pincushions. Cold, calculating and professional, Archers attack single-mindedly and with unerring precision. Their ranged attacks deal destruction over distances—even over enemy walls.

  Available at Town Hall 1

 

 

  Giant:-

  A pacifist that packs a punch

  Slow, steady and powerful, Giants are massive warriors that soak up huge amounts of damage. Because of their pacifist nature, they target enemy defenses before anything else to minimize damage on the battlefield. Unleash a pack of giants with a backup healer and enjoy the mayhem.

  Available at Town Hall 1

 

  Goblin:-

  Gold, gold and more gold (also elixir)

  Goblins are greedy little beasts with an intense love for gold, elixir and dark elixir. They target and drain enemy resource storage units before anything else. Quick enough to avoid spring traps but with limited defensive capabilities, Goblins make easy targets for splash damage and Clan Castle troops.

  Available at Town Hall 2

 

  Wall Breaker:-

  Loves bombs, hates walls

  Your first offense against enemy defense, these bomb-carrying boneheads take major issue with fortifications of any kind. Wall Breakers dash headlong into enemy walls, detonating their bombs to crack open enemy bases for the rest of your troops.

  Available at Town Hall 3

 

 

  Balloon:-

  It's raining bombs

  Floating high above the battlefield, the bomb-dropping Balloon targets enemy defenses with devastating efficiency. Air Defenses and traps will make short work of Balloons (floating balls of air aren’t exactly famous for their structural integrity), so use them carefully. Keep in mind that defeated Balloons will do damage where they fall.

  Available at Town Hall 4

  Wizard:-

  Perfect facial hair, perfect fireballs

  These maniac magicians deal destruction by casting bolts of arcane energy at any enemy on the ground or in the sky. What they boast in offense they lack in defense—turns out flowing robes and perfectly groomed goatees don’t provide much in the way of protection.

  Available at Town Hall 5

 

 

 Healer:-

  Help from above

  Healers sling bolts of rejuvenating magic that keep your troops on their feet against any onslaught. They fly above the battlefield, keeping them out of harm’s way on the ground but making them very vulnerable to Air Defenses. Healers pair well with powerful troops like Giants or Golems.

  Available at Town Hall 6

 

  Dragon:-

  Flappy firepower

  This scaly terror of the skies rains damage by raking the battlefield with fiery breath. Feared throughout the land, these flying beasts can make quick work of any village lacking in the air defense department.

  Available at Town Hall 7

   P.E.K.K.A:-

  A samurai? A robot? No one knows!

  A powerful and mysterious ground troop that does high damage with one or two massive long swords. She (P.E.K.K.A) is covered in intimidating armor that absorbs the mightiest of blows, although it doesn’t handle electricity too well…

  Available at Town Hall 8

 

 

 

    Baby Dragon:-

  Growing up is overrated

  This fire-breathing hatchling is shy around other air units, but leave it alone and it’ll throw a fit! When not around other air units, Baby Dragons become enraged and gain bonus damage and attack speed.

  Available at Town Hall 9

 

   Miner:-

Inflict major damage

  These sneaky shovelers burrow underground, pass beneath walls and pop up right next to their targets—taking out enemy Clan Castle troops and buildings. While underground, Miners cannot be damaged and will not trigger traps, but still gain bonuses from Spells.

  Available at Town Hall 10

 

  DARK ELIXIR TROOPS

Minion:-

  A terror of the skies

  Flying shock troops born from Dark Elixir, Minions flit around the battlefield firing gobs of acid spit to damage their enemies. They’re undetectable by Seeking Air Mines and very speedy, but their mobility means they’re also quickly taken out by enemy defenses.

Available at Town Hall 7

 

    Hog Rider:-

  Walls? What walls?

  Having tamed the fierce leaping hog, the Hog Rider jumps over walls and hammers his way through enemy defenses with ease. Powered by dark elixir and loyal to his hog, Hog Rider is very, very afraid of Giant Bombs.

  Available at Town Hall 7

 

 

   Valkyrie:-

  Scowl softly and carry a big axe

  A master of the two-handed axe, the Valkyrie can target multiple buildings and troops with her whirlwind attack. Her flaming red hair makes her stand out on the battlefield as she takes down buildings, Clan Castle troops and enemy Hero units with her powerful area attack.

  Available at Town Hall 8

 

 

 

Golem:-

 

  Rock, roll and damage control

  One part pet rock, ninety-nine parts Dark Elixir, the Golem is a massive damage sponge that can soak up more punishment than any other unit in the game. When beaten it splits into two Golemites that rock one-fifth of the parent Golem’s strength and hit points.

  Available at Town Hall 8

   Witch:-

  Raising skeletons is hard work

  The Witch never fights alone—she harnesses the power of Dark Elixir to raise warriors from past battles to lead her attacks. These mischievous, reanimated “Larrys” tenaciously assault everything within reach, while the Witch hurls green bolts of lightning at her enemies.

  Available at Town Hall 9

    Lava Hound:-

  All burn and no bite

  These fiery flying beasts are born of Dark Elixir and molten brimstone. Weak in attack but able to soak up damage, these creatures relish in distracting opponents’ Air Defenses. Once destroyed, Lava Hounds split into a ring of smaller, weaker Lava Pups that continue the attack.

  Available at Town Hall 9

 

 

Bowler:-

  Striking the heart of your defenses

  This big blue dude digs the simple things in life - Dark Elixir drinks and throwing rocks. His massive boulders bounce off of their target and hit again behind it for a double strike!

  Available at Town Hall 10

 

  BUILDER BASE TROOPS

Raged Barbarian:-

 

Why is he so angry, speedy and vicious? Nobody's brave enough to ask. Maybe it's because he can't find his sword?

Available at Builder Hall 2

   Sneaky Archer:-

 
Cloaked under cover of moonlight, Archers can take out targets before ever being seen. Their weakness? Overconfidence.

  Available at Builder Hall 2

 

 

 

 

  Boxer Giant:-

 

 Heavy-handed and built like an ox, these Giants have been practicing their haymaker punch!

Available at Builder Hall 3

Beta Minion:-


Attacks targets from a distance, glows in the dark, and is a maniac on the dance floor.                                                                                         Available at Builder Hall 3

Bomber:-

With an appetite for destruction and high quality special effects, Bombers blow up anything in sight with bonus damage to Walls!                                                                                                                                                                   Available at Builder Hall 4    

Baby Dragon:- 

Cute, snuggly and prone to fire-spitting tantrums. Rampant destruction has never been so adorable.                                                                          Available at Builder Hall 4

Cannon Cart:- 

A cannon on wheels?! Bet they won't see that coming! Tons of firepower, but not that sturdy!                                                                                   Available at Builder Hall  5                               

 Night Witch:-

Fearlessly summons flocks of flying creatures and, unlike her sister, leaves the grass in pristine condition.                                                


Available at Builder Hall 6



Drop Ship:-

Packed to the brim with bones instead of bombs. Skeletons leap out of these balloons directly next to the enemy!
Coming Soon.....

Super P.E.K.K.A:-

 
 


Unstable energy radiates from this powerful suit of dark armor!

Coming Soon.....








HEROES

VILLAGE HEROES

The Barbarian King:-

One king to drool them all

 This Barbarian King is the toughest and meanest barbarian in the entire realm, whose appetite for Dark Elixir has caused him to grow to an enormous size. When he’s not taking a nap, he can attack enemy villages and guard yours. Unlock his Iron Fist ability at Level 5 and use it to make your King very, very angry.

Available at Town Hall 7 

The Archer Queen:-                                                 

Big X-Bow. Little patience

The Archer Queen is an eagle-eyed warrior, and big enough to carry a modified X-Bow that few men could dream of wielding. When she’s not getting her beauty rest, she can attack enemy villages and guard yours. Unlock her Royal Cloak ability at Level 5 to make her invisible to enemy defenses and summon fellow archers to her side.

Available at Town Hall 9

 The Grand Warden:-    

A healing light on the battlefield

The Grand Warden is a brilliant tactician who has spent years learning to harness powerful artifacts of unknown origin. His passive aura toughens troops that attack enemy villages or guard your village. Unlock his Eternal Tome ability to make fellow troops in the area invulnerable to all damage. 

Available at Town Hall 11.

BUILDER BASE HEROES

The Battle Machine:- 

The Master Builder's prize invention smashes enemy buildings to bits. What better way is there to show who's the best builder around? Unlock the Electric Hammer ability to give opponents a real pounding!  Available at Builder Hall 5

SPELLS 

ELIXIR SPELLS

Lightning Spell:-

Electrocute your enemies with bolts of lightning!
Cast this spell at the enemy village to damage buildings and units inside a small area.
                                              Available at Town Hall 5 

Healing Spell:-

 Heal your troops to keep them in the fight!
Cast this spell to create a Ring of Healing. Your units will be healed while they are inside this ring.                                                                         Available at Town Hall 6

 
Rage Spell:- 

Enrage your units to make them bigger, faster and stronger!Cast this to create a Ring of Rage! Your units will gain speed and attack power while they are inside this ring.                                Available at Town Hall 7 

Jump Spell :-  

Walls slowing you down? Try making a shortcut!
Cast this spell near enemy walls to create a route straight over them. Your troops will jump over affected wall pieces as if they weren't even there!
                                                                  Available at Town Hall 9  

Freeze Spell:- 

When the battle gets hot, stay frosty!
The Freeze Spell sends out a cryogenic blast that temporarily immobilizes enemy troops and disables defensive buildings within its radius.
                                                                  Available at Town hall 9 

Clone Spell:- 

Turn this Spell into a pop-up army!

Clone Spells create a circle of spawning that creates limited-lifetime copies of troops that enter it. It will only spawn up to a maximum housing space of troops.                                                                                            Available at Town Hall 10

DARK ELIXIR SPELLS

Poison Spell:- 

Give your army the upper hand against enemy troops with this deadly poison!
Defending units that linger in a Poison Spell's toxic cloud will move slower, attack slower and take damage with increasing severity over time. Poison Spells do not affect structures.
                                                                            Available at Town Hall 8 

Earthquake Spell:- 

Weaken walls and buildings with crippling earthquakes!
Earthquake Spells damage structures based on their maximum hitpoints. Repeated Earthquakes deal decreasing damage to the same buildings, but increasing damage to the same walls. No wall can withstand the might of four Earthquake Spells!
                                        Available at Town Hall 8 

Haste Spell:-

 Put some hustle in even your heaviest units!
Haste Spells lack the damage boost of Rage spells , but provide an even better boost to movement speed. A lower storage space also allows you to take more of them into battle!                                                                     Available at Town Hall 9

Skeleton Spell:-

 Summon an army of Skeletons anywhere on the battlefield!
Put a few extra swords when and where you need them most. Skeletons do not trigger traps.
                                                    Available at Town Hall 9

 

 

 

 


 

 

 

Comments

Popular posts from this blog

GoValk

GoWiPe